shader15.c

#version 460
uniform float oe_VisibleLayer_opacityUniform;
float oe_layer_opacity;
#pragma vp_varying_out float oe_layer_opacity
void oe_VisibleLayer_initOpacity(inout vec4 vertex)
        {
            oe_layer_opacity = clamp(oe_VisibleLayer_opacityUniform, 0.0, 1.0);
        }
